The story of Rise of the Tomb Raider is set after the the events of the original game. Lara is out to prove that she’s not insane and what she experienced on Yamatai actually happened. She is forced to race against Trinity, an organisation that are obsessed with supernatural happenings. As Lara progresses through Syria, she discovers some stunning revelations around her father’s legacy Rise of the Tomb Raider is a story full of twists and turns. The game doesn’t waste any time before putting you right in the thick of the main plot point and it is genuinely enjoyable being able to go through the story with a very relatable Lara Croft. She goes through extreme hardship and always manages to rise above. Overall, I felt that the the story wasn’t as strong as the original game as it relied too heavily on predictable set pieces and had some major plot holes which stopped it from being a true masterpiece of storytelling. While a solid narrative, these flaws detract from an otherwise memorable and well acted story. 1b413d
A minor gripe in Rise of the Tomb Raider’s story is how the overall pacing affects the main story. Some of the hub areas can take you out of the overarching storyline as they’re quite large with not a lot of the main plot points intertwined within them. While this doesn’t reflect the final score and is equally a testament to just how fun these hub areas are, it still harms the narrative as things constantly grind to a halt as you will spend hours in side content.
The best parts of Tomb Raider are evident in this installment. The same action-packed gameplay that was in the first game is present here with even more gun-fights and mouth-watering set pieces, but where the game really shines is in the open-world hub areas. This is where you’re able to break away from the action and choose how you want to spend your time. There are side missions in each area to get through, challenges to complete as well as a wealth of collectables in each area to find. You’re able to go straight through these areas or spend hours between missions getting through them. This is the most amazing thing to me about Rise of the Tomb Raider. I was more than happy to lose hours upon hours in these areas, providing much needed ‘quiet time’ away from the breakneck pace of the main story. Some players may find the transitions to be a bit jarring but it really works in this game.
The Tombs in Rise of the Tomb Raider are mostly optional and for me are much more memorable than in the last game. Each Tomb has it’s own theme and feels extremely unique and clever in how you need to solve the puzzle. Completely each tomb will give you a skill that isn’t able to be achieved outside of that tomb, really emphasizing the need to explore and conquer these tombs, thus giving Lara Croft her titular name.
Multiplayer is replaced in Rise of the Tomb Raider with the brand new Expedition mode. You’re able to replay a number of action-packed sequences and tombs in either a score-attack mode or using a higher difficulty. You are able to challenge your friends scores which is based on how many times you died, amount of stealthy kills, headshot etc as well as time to complete the section. To add even more depth to this mode, the developers have introduced cards, which can be unlocked using credits or through completing sections of the games. Cards can either add or deduct to your final score depending on whether they add a positive or negative effect to your play through. It’s a fun mode, and one that arcade fans will find a lot of joy in.