WIN A NINTENDO SWITCH 2 CONSOLE

The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition Review – A Whole New World

The game that started it all gets new life on Nintendo Switch 2

While it’s well and truly on the record that I didn’t like Breath of the Wild as much as Tears of the Kingdom, it’s hard to argue against its relevance in the cultural zeitgeist. Notably, expanding the audience of Zelda itself, as well as establishing the Nintendo Switch as a console to watch, it was one of the strongest launch titles that we’ve ever seen for a console generation. Given its strengths and widespread appeal, it only makes sense to bring the game to the Nintendo Switch 2, so that a new audience can experience it anew. Much like Tear of the Kingdom, the treatment that Breath of the Wild has received for its Nintendo Switch 2 edition is nothing short of stellar.

Like the Tears of the Kingdom’s upgrade, Breath of the Wild sports similar improvements to the game’s presentation. Performance has been improved across the board – the framerate has doubled, the resolution has increased, and HDR helps the game’s vibrant colour palette to pop – at least on paper. While framerate and resolution are welcome improvements, like Tears of the Kingdom’s treatment, the HDR treatment here can make the game washed out. I chose to turn it off for the rest of my time with the game. Besides that, it is a remarkable improvement over the original game, especially given its performance issues on the original Switch. I’d never thought I’d be able to walk through the Korok Forest in Breath of the Wild without any framerate drops, but now, thanks to the Switch 2, I can. And it’s great.

Similarly, other minor issues have been addressed that were previously detrimental to the experience. For one, using Link’s Rune abilities is now a much smoother process. Usually, they would throw a filter over the screen, which would bring performance to a crawl. Now, with Switch 2 Edition, everything works fluidly and effortlessly. While it might sound unfair to rag on a game that’s almost eight years old for performance issues, this is easily the way Breath of the Wild should be played and how it should’ve been all along.

THE CHEAPEST PRICE: $89 WITH FREE SHIPPING

Perhaps most disappointingly, though, is that the able content for the game is not included with the purchase of the Nintendo Switch 2 Edition. Breath of the Wild is one of the best-selling games of all time – you’d think at this point, Nintendo would be happy to include the expansion content in this repackage to make it a truly complete and comprehensive package. Alas, it isn’t included, and you still need to pay for it if you haven’t done so in the past.

The other major improvement is integration with the Zelda Notes applet, located within the Nintendo Switch App, which is available on most smartphones. This app lets you listen to audio logs hidden around the world, appearing on your phone whenever you stand in an area in the game. There is even a Zelda-assisted navigation system, which helps you mop up any collectibles you’ve missed in the past. You can also unlock achievements, which unlock retroactively if you’ve been playing the game for hundreds of hours already.

Other features of the Zelda Notes app include the ability to apply a daily bonus to Link every day at 8 am, as well as bonuses redeemed by redeeming an amiibo multiple times in your playthrough. You can also use the app to edit and decorate screenshots taken in the game, as well as share items with other players using QR codes. Equal parts gimmick and valuable, the Zelda Notes app is a genuinely great way to improve the game. Even if I wish there were a way to implement it into the game for longevity’s sake rather than an app.

Regardless of my issues with the longevity of the Zelda Notes app, Breath of the Wild – Nintendo Switch 2 Edition is easily the best way to play Breath of the Wild. This update aims to make the game even more enjoyable than when it was originally presented on the Wii U and Nintendo Switch, and it achieves that in droves.


ORIGINAL REVIEW

I’m just going to jump straight into it. The Legend of Zelda: Breath of the Wild is bloody hard. It’s honestly one of the hardest games I’ve ever played. Now usually, I wouldn’t be into games which you can die over and over again, but I was actually quite fond of it in Breath of the Wild.

It might just because I was so enthralled in this improved version of Hyrule, but I could literally die five times in a two-minute period and I’d still be raring to go again. I never felt like dying was cheap or it wasn’t worth giving it another go because the world of Hyrule is worth exploring and the combat is so satisfying. It was always fun trying to figure out another way to move forward through a challenge. Whether it was a particularly tough dungeon, or just a trying to reach a ridiculously high peak.

I do suspect some people might have an issue with the challenging nature of Breath of the Wild, or be taken aback by it as I most certainly was. But once left the opening area and reached the core game, there were so many things I had to take into consideration which hasn’t feature any Zelda game before. And these features make it all worthwhile.

You’ve really got to plan each journey into a mission quite well. You could literally be travelling for 30-40 minutes just to get to the next mission. This can involve coming across any number of enemies, all who require unique strategies to defeat. You’ve also got to work out whether you’re able to make it up certain cliffs using the stamina that you’re dealt with. If you don’t, you’ll almost certainly die, but it amazed me just how many times I thought I was about to fall to my death, before discovering a ledge that I could quickly creep up on and regain my stamina.

It’s these kinds of things that made me feel a closer bond to Link than ever before. We were in this crazy world together and I had to protect him in so many different ways, every single moment felt engaging. If I wasn’t worried about falling down a cliff, I would be worried about him drowning when crossing a lake, or freezing to death in the weather elements.

Speaking of those weather elements, they’re a massive issue early in the game. You may as well not even bother going into snowy areas as you’re almost certain not to make it out with your health depleting rapidly. Sure, you can cook a number of items into a weather resistant meal and you’ll get some protective gear along the way, but The Legend of Zelda: Breath of the Wild lets you go anywhere almost immediately. So it’s up to you to work out what you’re able to handle and what you should save for later.

I’ve seen a lot of comments online about how from the early footage, about how the enemies look quite easy to defeat, and for the most part they are. But by combining these enemies with the various elements of Hyrule such as weather, stamina and your weapons deteriorating and breaking on you during fights which make them a threat. I’m honestly surprised that there is no difficulty level adjustment and it’ll be interesting to see what the ‘Hard Mode’ brings to the game in the coming DLC packs. My guess is that maybe you’ll lose every single weapon that you have every time you die. (Dark Souls anyone?)

Equally, the puzzles seem to have been taken up a notch in this game. There’s apparently 100+ shrines, which are essentially mini-dungeons and quite frankly the best addition to the Zelda franchise since its beginning. They often require you solving a puzzle or overcome a physical challenge to gain access and then consist of two or three smaller puzzles.

The world of Hyrule is full of side missions and odd jobs for you to complete which makes it hard making any meaningful progress with the main story. Before you know it, you’ll have a bunch of side quests racked up and you’ll quickly forget exactly what you were doing.

I mentioned earlier that I’ve been more engaged with Hyrule and Link in this game than any other Zelda game, and it’s true for Zelda and the rest of the characters too. A lot of the characters now have voice acting in cut scenes and just seem to have much more genuine likeable personalities than characters in the Zelda franchise previously.

It’s still a little weird Link can’t/doesn’t talk, but I understand Nintendo’s decision to give Zelda a voice. She is the one you’re trying to save, so it’s incredibly important to care about her and genuinely want to save her, and I did.

The Legend of Zelda: Breath of the Wild looks absolutely fantastic. Now it’s hard to compare directly but coming from Horizon: Zero Dawn, obviously it’s not as technically impressive, but it is equally beautiful. The different locations are all simply stunning, ranging from the dense forests all the way to the shrines, which have darker colour schemes.

It’s worth noting whilst the game runs and looks great on the Nintendo Switch tablet (which I’m led to believe outputs at 720p), I did notice some performance issues when playing on the TV. Specifically, when I’m in dense, open areas, the game would definitely drop some frames and get a little choppy when looking around and engaging in battle. I hope Nintendo can stabilise this a little more with an update as it’s definitely not a good look and quite frankly a little bit concerning considering it’s a launch title.

When speaking about the presentation, it’s hard not to mention the audio. The audio cues which you’ve known and loved for years and years have been given a fresh, new sound. They’re all familiar, but they all fit this brand new version of Hyrule that much better.

It’s really hard to talk about the success of the Nintendo Switch without mentioning Zelda: Breath of the Wild. It feels like this console was literally created to go hand-in-hand with this game and vice versa. There’s no better feeling than knowing you can boot up your Nintendo Switch for fifteen minutes to complete a side mission, and then continue where you left off every time without fail on your TV to take on bigger story missions. I don’t know I’ll ever be able to go back to playing an open-world game without the ability to take it anywhere, ever again.

Amiibo has been hit-and-miss in games on both the Wii U and 3DS, but in Breath of the Wild, the integration of Amiibo is better than ever before. Each Amiibo which features a character from the Zelda series will unlock advanced weapons including swords, bows and shields. Each of these weapons has an increased chance of improving durability or increasing the chance to make a critical hit. There’s a tonne of other great surprises too from Amiibo which we won’t quite spoil for you yet.

Conclusion
The Legend of Zelda: Breath of the Wild will go down as one of the best launch titles of all time. Yes, technically it's a Wii U game that was ported over to the Nintendo Switch, but Nintendo made the right decision in holding this game back. It perfectly compliments the Nintendo Switch and highlights why it has the potential to be such a great and versatile console. Many have doubted Nintendo's ability to bring this series into the modern age of gaming, but they've done that and taken it one step further in creating one of the best open-world action-adventure games ever made.
Positives
You Can Literally Go Anywhere
It's Difficult, But Satisfying
The World Is Beautiful
Negatives
10
The Cheapest Price

Stay In The Loop

Get the latest bargains and competitions direct to your inbox

You're now in the loop