The Digimon franchise never hit the same heights of popularity as its monster collecting contemporaries, but has succeeded in consistently maintaining its own offbeat brand. While Pokemon plays things fairly safe, Digimon games have been a bit more experimental with gameplay and story. When I played Digimon Story: Cyber Sleuth a few years ago I found it’s systems to be somewhat opaque and the gameplay repetitive, but I could see the appeal for Digimon fans in collecting and exploring the Digital World. While a great deal of Hacker’s Memory is similar or straight up recycled from the original Cyber Sleuth, this time around I found the story and overall experience to be much more compelling. n4ve
It’s best not to think of Hacker’s Memory as a sequel – that might be setting expectations too high. It’s more of a side story – Cyber Sleuth Gaiden, if you will. Taking place alongside the story of Cyber Sleuth, we follow protagonist Keisuke through a story weaving between the real and digital worlds. He’s fairly unassuming as far as player characters go, taking a back seat as the story unfolds around his accompanying cast. This story is told piece by piece as you complete tasks from an online job board. As essentially an internet handyman, you’ll be fighting rival hacker groups, hacking servers to help a client win competitions, and along the way small pieces of story are unveiled. Erika, a character you encounter early in the piece, is central to the game’s plot. She’s reserved, rarely leaves the confines of her small, computer-filled room, and suffers from a rare condition which is kept manageable by ing and storing her memory in digital form. This idea is used to explore some unexpectedly interesting themes around our real-world and online personas.
Collecting and fighting Digimon in Hacker’s Memory will appeal to different people for different reasons. Fights are fairly typical for a Japanese style RPG. – two teams of monsters enter and perform actions back and forth until only one team remians. Domination Battles are a new addition to the series, and involve a light strategy game of capturing and holding map tiles, and defending them in regular Digimon battles. In these regular battles you can directly control each move, however I found the inclusion of an Auto Battle option helped me enjoy the game in a way I didn’t expect. Rather than agonising over each move, or selecting the same sequence of repeatedly once I’d found a working strategy, I tackled battles from a higher level perspective. By building a team appropriate for the challenges ahead, I took joy in watching my team fight on their own.
Basic, grindy battles serve an important function – they’re key to building stats of your Digimon, specifically their Camaraderie stat, which increases with each successful battle. You’ll need to be cognisant of these stats to Digivolve your monsters into more powerful forms, and so in this way it is nice to have an easy way to grind for these stats. It’s unfortunate that the environments you’ll be traversing between these battles are plain uninteresting and random encounters with basic enemies while you’re just trying to walk somewhere to complete a quest can make simple travel through these boring computer worlds feel much more tedious than need be.
Whether that style of play appeals to you or not will largely dictate whether you’ll enjoy the game as a whole. There is a neat story to be told in this world, despite the world being mostly recycled from the last game, however if you don’t find joy in the grinding and collecting elements you’ll probably find yourself too frustrated with the pace and general gameplay to bother. The game also expects that you’ve played the first Cyber Sleuth – you won’t be completely lost without knowledge of the prior game – but it does throw around references and past characters wildly, so some familiarity helps. There are also some issues worth mentioning with the localisation. One notable concern is that other male characters seem to talk to Erika condescendingly, calling her ‘the little lady’ as though she’s not right there, which seems to cheapen her importance as a character. I was helpfully advised that in the Japanese version of the game the title that characters use to refer to Erika implies respect and endearment, so it seems the way characters originally interacted with Erika has been somewhat lost in translation.